2/2/00 rev A This is based on the original devious readme text. -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- Title: "op4_Devious" File name: op4_Devious.bsp Author: Richard Haworth a.k.a."Devious" E-mail: rhaworth@cwcom.net soon (devious@rhaworth.co.uk) websites: xoom.members.com/devioush (temp) www.rhaworth.co.uk (soon) Other lvls by author: Insitu,Devious -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- Singleplayer: Just to check it out. Deathmatch: Yes Teamplay: Yes Players: 6 - 12 players the more the merrier. Information: Here (at last ) is my conversion of my Devious map to opp4. It has been a rocky ride (no pun intended) as I had hit the texture and entity limit and the polygons were already pretty much as high as I wanted them to be on the original Devious. And here I was wanting to add loads more new weapons,ammo and xen goo.Doh! Gameplay: I wanted to make proper use of the grapple as no other opp4 map seemed to. So in this map it is a very useful item and will get you floating around the map with ease and also will allow you to grab the gluon gun. The spore eggs are used extensively.Learn where the eggs will go when you shoot them as they can be used to accumulate a few kills and also kill people in certain sniper spots. : ) The water area of the original Devious map was proberbly the least used place so I have added a new level and lots of guns and ammo around there to attract people to it. The map as a whole now has loads of guns and ammo so it shouldn't be as slow as some people said it was before. Weapons: All the weapons are in.The gauss gun is a very handy gun to get to the high levels on the map but is hard to get as you can easily be killed trying.The egon can only be got with the gauss or easier still with the longjump or grapple.The hornet gun is still in but very hard to get as to stop idiots using it all the time :) All the opposing force guns are there in various quantites. Prefabs: None Special Thanks: Valve for making the best game of all-time...Still :) ( Q3=plop ) Karl Jones for his Handy vandals almanac (it got me through) Planet Half-Life, Radium,Wavelength,Hornetking,Lambda map complex, PHL forums,Cheers everybody. The testers :Dave,Stan,Glen,Ste & Ste and busey and not forgetting everyone @ work who severly bashes my map to bits on our work lan @ lunch. *Construction* Base: From Scratch Editor Used: WorldCraft 2.1 Compile Machine: PentiumII, 400MHz, 128MB RAM 16MB TNT Construction time: 2 weeks solid. New textures: just the one in the devwalls wad. : ) CD track: No -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- Installation To play this level, extract this file "Devious.bsp" into your sierra\half-life\valve\maps directory and extract the "devwalls.wad" onto your sierra\half-life\gearbox directory and then start the game from the opposing forces menu. -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- * Copyright / Permissions * Copyright 2000 Richard Haworth Authors MAY NOT use this level as a base to build additional levels. Feel free to distribute this level, but ONLY if you INCLUDE THIS FILE WITH NO MODIFICATIONS!! If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!! Just keep the two files together, okay? This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. If this level is issued on a cover CD all I ask is you send me a copy ! Cheers !! -------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------- Compile Stuff : qcsg : 97 seconds qbsp2 : 86 seconds vis : 2994 seconds qrad : 905 seconds total bsp file data used: 2.88 MB Please E-mail me if you like the map or parts of it,It will encourage me to do better next time.. :) Misc info : I have started a brand new halflife level which was to use custom textures done by others, but due to the slow production of these I think am going to put it on hold for a while and try a map for the new counterstike beta6. Westside :} !! Devious